Out of all the new ships, the Oracle is probably the one people are talking about the least. compared to the unpredecented flexibility of the Naga, and the massive falloff on the Tornado, the Oracle seems a bit… lack luster.
For the record, the Oracle’s bonuses apply to tracking and optimal range. 5% and 7.5% respectively. Like all the new BCs, the Oracle features large Lasers (erm energy turrets) rather than medium. the standard massive PG need reduction applies, as per usual, and as usaul CPP hasn’t got this quite balanced yet leading to claims of the Oracle being the only amarr ship that can fit a full rack of tachyons, i haven’t screwed with the numbers yet on pyfa or logged onto the test server to verify. The real interesting thing about the oracle will be it’s capacitor.
Even with it’s current role bonus 50% turret cap consumption reduction, which practically halves the amount of energy that the turret needs, the Oracle still has lower cap than that of a battleship, although if BC hulls are anything to go off by the capregeneration as a percentage may be slightly higher. once again i have no hard maths to back this up as i don’t want to subject myself to the soulcrushing maths on speculation.
But even with that we can easily see problems with the Oracle and attempting to keep it’s guns & and any prop working. cap stability appears to be redundant on this ship, although you could probably get a vague PVE fit working on it at one point. lots of low slots help with PVE. However i think it would be next to ipssible to run an active armor tank Although compared to the other BCs it does have 6 low slots to fit a sizeable tank if it wants to- again this is all relative- sizeable compared to everything else.
As far as i see it the Oracle will probably either be flown as a plated-reistance tank, with mega pulses- something like this (can’t be sure of fittings yet don’t hold me to it)- this is the solo version, or closer range.
- Mega Pulse Laser II (x8)
- long point
- Cap booster
- 1600mm plate (rolled tug)
- EANM II x2
- Damage control II
- Heat sink II x2.
- Beam weapons (depends if it can fit tachs or not)
- Cap booster
- Sensor booster
- Heat sinks
- Tracking enhancers
- anything which boosts targeting speed and range.