After confimring that yes Podlogs is dead, and yes people are still raging about incarna, i then headed off to see what was happening in nullsec.
You see i live out in Lonetrek, which is one of the few highsec regions that is heavily involved in what happens in Null. it’s mostly due to the fact that the Torrinos pipe used to be the fastest way to get to the NC, and nullsec wars tended to spell over into lonetrek losec in a spectacular fashion, although noticeably never into lonetrek highsec itself.
I explained some the events of last year in my post “unexpected marco-scale outcomes” which is basically the sad story of how a bunch of NC carriers, with nothing to do after the Sanctum nerf went to my neck of the woods to blitz run lv 5s.
NCDOT found them. one abbadon fleet latter….
So onto more important things.
DRF appears to have won. the mighty russian empire has successfully knocked over the NC, taken their technicum moons, and now control about half of nullsec and are building supercaps at an incredible rate. NC has collapsed, moved into DC or back to highsec.
Many people have pointed out exactly how bad this is when one bloc controls T2 prices, and that’s another post for another day. More importantly how is CPP going to react- Dominion set this entire chain of events rolling, and although i think the dynamic, simplified sov rules were better than the old ones, the supercap “i win” was not.
At the moment the simple fact is that unless you can bring more supercaps to the field than the DRF, you can’t beat them. and at the moment the DRF controls more ISK income than any other single entity in the game. the old chicken and the egg problem of Supercaps requiring space and isk to produce, but space and isk requiring supercaps to take.
So… what are we going to do about it? rather than talk about the things that CPP has already talked about, like the more dynamic taking rather than simply blasting the hub into obilivion for days on end.
Rather i’m going to talk about how one of the fundamental problems with dealing with an entrenched force like the DRF- mobility.
very simply even with the jump bridge nerf, there is still a huge capital advantage over conventional ships simply due to their inability to move faster than the supercap blob that hotdrops them. the DRFs traditional weakness was the huge reserves of bots that were out in the drone regions, which would be easy game for any sort of pvp attack. previously the DRF simply relied on the sheer size of the drone regions to absorb any raid well before it got to the botting systems.
I think there is serious problem here. the defenders can in essence deploy much faster than any attacking force, no matter how fast or agile conventionally. In essence in direct contradiction to conventional military strategic thinking, the heavier the fire power of the defenders, the faster they can get it there. In essence any conventional skirmishing fleet will get pubstomped by supercaps.
And this is all due to the jump ability. the jump ability, almost as much as any physical stats on the ships themselves makes supercaps the omnipotent force in nullsec. simply because skirmishing, deep raids are all but impossible.
Now you ask.
“if only there was a sub-capital ship capable of jumping and taking with it a fleet of other conventional ships with it, perferably in some way so there was no warning.”
well actually there is- it’s an incredibly rare hull called the black ops battleship.
Now the black ops was a good concept that never quite made it. sure the black op battleships are used to ferry stealth bombers around, but frankly the fundamnetal design flaw of only being able to ferry stealth class ships around. once upon a time that was a good thing, but in this age where jump travel has gone from a novelty to the prime form of nullsec travel, it’s time to step it up a notch. In order to allow attackers aimed at causing disruption within large nullsec empires, the “stealth only” feature must be removed.
You heard me. let’s make the black op battleship able to ferry fleets of conventional ships around at the same speed as supercaps without actually using supercaps in the first place.
For this black ops will need a whole host of changes- in fact the name black ops probably won’t apply, although it would certainly sound cooler than “strategical mobility battleship”…. yeah keep black ops.
- The new jump system should retain the best aspects of the old one, including the stealth aspect- it makes sense that a sub-cap drive would not be seen on overview while captial ones would.
- In addition there should be a buff in the area of jump range
- But the jump drive should be able to transport ANY sub-capital ship limited by either
- mass (smaller ships means more ships)
- or ship number (both to prevent jumping in superblobs)
- this prevents dropping a super drake blob through this system, which is really not what it’s for.
- and the ship itself should see a vast buff in
- and perhaps the ability to fit command modules