Out of all the four new ships, this one was the one released first, and the one which i’m probably the most familar with (being a mimmy centric pilot). The Tornado lead the charge on the new ships, so it should be hardly surprising that this ship is well… solid.
Despite looking reasonable (like all the new ships) although perhaps not as fantastic as it’s contempoaries such as the Talos or the Naga.
Looking at it’s bonuses, a 5% large projectile ROF and a 10% falloff bonus per level i could easily see this becoming MORE than a match for any battleship out there.the 50% falloff bonus in particular strikes me as well… slightly OP, when combined with a full 8 turret hardpoints.
Okay so i have my AC maelstrom. this thing with BC V pumps out the same DPS as my Mael, but gets 50% more falloff. 0_o. and being substantially faster.
If it wasn’t for the pitifully few mid and low slots, than this would easily be one of the most powerful vessels in the game (subcap), and as it is it will still be THE Shield Nano-vessel.
If anything the stereotypical barrage falloff fit with say, two gyros and two TEs is almost overkill. barrage falloff on larges WITHOUT the bonuses is well 59km (presuming full skills and no rigs/implants)
now add 50% and you get a falloff range closing in on the 90km mark.
well that’s…. that’s just overkill in most situations. even with close range ammos such as RF EMP you’re still getting stellar falloff, meaning that the tornado’s effective range extends WELL beyond the usual point range for PVP, OH or not. in fact the Tornado, due to it’s extreme lack of any kind of utility slots for a ship of it’s caliber, will probably have to rely on not taking any fire at all and sitting at the 40km+ mark, forgoeing any kind of tackle and relying on speed, a complete passive tank and gang support in the way of tacklers rather than the standard 20-30km autocannon idea. bring the tornado in any closer simply isn’t exploiting it’s massive falloff, and brings it within potential retaliation range.
Therefore, like all the other new battlecruisers, the Tornado behaves like a nano-fit cruiser or frigate than anything else. To fly it to maximum effectiveness requires range holding, good manual control and situational awareness. As part of a medium to large gang warfare the Tornado is particularly promising. it’s massive range means that it’s highly likely that with good co-ordination with interceptors and slugger ships such as armor buffer canes these things could lay down a disproportionate amount of firepower on a single heavily webbed target.
For example, let’s say a AC tornado gang is formed around the following
-3 nano-passive shield AC nados with 8 800mms in the highs, a prop, the rest of the mids given over to a passive tank with the lows full of gyros/TEs.
-2 sterotypical -10km slugger canes with an armor buffer of 70k EHP, good DPS and double web with neuts.
-1 a interceptor for making intial contact.
with the 40-60km effective range of the tornado, depending on it’s ammo and build (providing for double TE and barrage off 800mms and half fallout) the tornados can literally attack from whatever range they perfer. the long range DPS is just staggering, and with the target unable to move it truly lets to 900 DPS plus nados split into it. with Sensor damps this would be epic….
But once again this is all speculation.